tag:blogger.com,1999:blog-7523569453469773247.post5107690663286283969..comments2015-02-11T12:13:10.578+01:00Comments on Laterna Magica: MtG programming: Creating a state treeUnknownnoreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7523569453469773247.post-88683826773904674172009-12-17T10:08:50.982+01:002009-12-17T10:08:50.982+01:00now once table was changes, I send the whole table...now once table was changes, I send the whole table to the client that is not effecient. but once I implement some small package-of-updated-permanents, it will reduce the traffic and make undo action possible.<br />I even already have an example of it in MagicWars, now tapping lands for mana is the only table action that goes separate. So once you tapped permananent for mane, SM_TABLE_CHANGED_TAPPED instead of big SM_TABLE_CHANGED will be sent.<br /><br />that means that here I can create undo action that will simply untap.<br />need to think over itnantuko84https://www.blogger.com/profile/15891352523600843744noreply@blogger.com