tag:blogger.com,1999:blog-7523569453469773247.post5808540403423950578..comments2015-02-11T12:13:10.578+01:00Comments on Laterna Magica: MtG programming: Simultaneity: Warp WorldUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7523569453469773247.post-50422277768045909402010-08-08T14:15:55.692+02:002010-08-08T14:15:55.692+02:00well, that was me^^ I'm not entirely sure if t...well, that was me^^ I'm not entirely sure if that is a good idea, but the fact that you can look at the whole game state at any point in time sounds good, as you can't forget to save some parameters needed for an effect. Do you save power? of course, but do you also save counters, copy effects, if power and toughness were switched? no need to think about<br /><br />I will outline the problems I see in a separate post, because it makes for some great analogies^^Silly Freakhttps://www.blogger.com/profile/09963238585847993157noreply@blogger.comtag:blogger.com,1999:blog-7523569453469773247.post-77642495545362884482010-08-06T08:17:49.321+02:002010-08-06T08:17:49.321+02:00I remember someone suggested to use undo system fo...I remember someone suggested to use undo system for last known information. you just go back to the past to find the card you need on the battlefield.nantuko84https://www.blogger.com/profile/15891352523600843744noreply@blogger.comtag:blogger.com,1999:blog-7523569453469773247.post-55898803325935471872010-08-06T00:05:54.004+02:002010-08-06T00:05:54.004+02:00sorting abilities/effects doesn't sound hard. ...sorting abilities/effects doesn't sound hard. I think it just means to store a list of abilities before actually putting them onto the stack when a player would receive priority. Getting the right order is trivial once you store them in a separate list.<br /><br />Last known information... don't even mention it! why do the things that feel so natural have to be so hard to program?Silly Freakhttps://www.blogger.com/profile/09963238585847993157noreply@blogger.comtag:blogger.com,1999:blog-7523569453469773247.post-4115892491332067982010-08-05T21:24:53.894+02:002010-08-05T21:24:53.894+02:00what you are describing is the most trickiest part...what you are describing is the most trickiest part of mtg implementation. along with sorting abilities\effects in the stack and last known information. =)nantuko84https://www.blogger.com/profile/15891352523600843744noreply@blogger.com