Every turn, you and your opponent can arrange your creatures and planeswalkers in a more or less complex relationship
- some creatures attack a player or planeswalker
- other creatures block those attackers. A single attacker may be blocked by multiple blockers and vice-versa (granted you have the right abilities around)
- all these attackers and blockers have a damage assignment order
- in the end, they all deal damage according to it, and they do so simultaneously. my ideas of simultaneity are... well, limited.
1 comment:
combat is the most trickiest part in gui. several phases, deathtouch, multiblockers, can't be blocked except by three, first strike, double strike plus various events between..
good luck ;)
recently I was reported a *crazy* bug in mw: someone could attack with opponents creature. as I have double checking on server side, the whole combat was discarded saying to users that combat was hacked. but anyway no one could reproduce it once again, and I still don't know the reason of such behavior.
just saying how it's really difficult
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